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Top 100 Console movies

Welcome to our curated selection of titles and articles connected to the keyword "Console". Here, you’ll discover a variety of content—spanning films, TV shows, news, and other media—that offers valuable insights, entertainment, and perspectives on this topic. Whether you’re deeply familiar with "Console" or just starting to explore, this collection is designed to guide you toward notable works, hidden gems, and must-read information.

Currently featuring 2 items that align with the keyword "Console", our catalogue is frequently updated with fresh additions, allowing you to stay informed and inspired. You’ll find detailed descriptions, ratings, reviews, and resources to help you identify the perfect piece of content. Immerse yourself in the depth and breadth of material shaped by "console", and discover new connections, ideas, and narratives that capture your interest.

FPS: First Person Shooter (2023)

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8.0 587914
8.0 337215

This documentary takes a game-by-game deep dive into the history and evolution of a genre that has grown from the simple wireframe graphics of Maze War and Spasim to become a staple of popular culture that is enjoyed by millions of gamers worldwide. Explore the creation and legacy of the most popular and significant FPS titles from the last 48 years, including favorites such as Wolfenstein 3D, Doom, Quake, GoldenEye, Half-Life, Unreal Tournament, Deus Ex, Halo… and many more.

From Bedrooms to Billions: The PlayStation Revolution (2020)

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6.8 587914
6.8 337215

The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to